Schools in London are using VR headsets to help students manage exam stress and ADHD, and 9 out of 10 students report an immediate drop in stress levels.
Cornell’s DanXeReflect tool turns dance videos into interactive 3D avatars, offering performers a more immersive way to review movement, rehearse changes, and leave feedback.
While chipmakers like Nvidia keep pushing hyper-real graphics in games, new research argues that the more meaningful human upside may lie in VR environments.
Rec Room, the social platform for user-generated games and virtual experiences, will shutter on June 1.
Researchers have developed a wearable device that blends up to eight scents in real time to match what you see in VR, making virtual environments feel more immersive than ever before.
Researchers develop ultra-high-resolution micro-LED displays (~1,700 PPI) that could enable near-reality visuals in smartglasses and wearable XR.
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